Imposter Game for the Classroom

Updated

Free, no sign-up. Works on any phone.

Play the School pack

The imposter game for the classroom is a quick, low-prep speaking activity that gets every student thinking about what words really mean. All students in a group get the same secret word except the imposter, who gets a similar one. Each student gives one clue, then the group votes on who doesn't fit. It takes about five minutes a round, needs no printing, and works for vocabulary practice, ESL lessons and subject revision.

Why teachers use it

Vocabulary practice and ESL

For language learners, the imposter game is a natural way to practise describing words. The built-in School pack is a good starting point. Some real pairs from it:

Most students getThe imposter gets
PencilPen
RulerProtractor
ClassroomLibrary
Field TripPicnic
MicroscopeTelescope
Science FairSpelling Bee

For beginners, the Kids (Easy) pack uses simple everyday nouns like Spoon/Fork and Hat/Scarf. Ask students to use a sentence frame, such as "It is used for…" or "You find it in…", so they practise full sentences. Packs like Food, Animals, Jobs and Household Objects are also handy for topic-based units. See them all on the imposter game words page, or the full School pack.

Play the School pack

Subject-specific custom packs

The game becomes a revision tool when you write your own pairs. Use "My custom words" to add pairs from your current topic, then share the pack as a link with your class or other teachers. Ideas:

These are example pairs for your own custom pack, not built-in ones. The best pairs share a category but have one clear difference, which is exactly what you want students to articulate. For instance, with Artery/Vein a civilian might say "Away from the heart" (too revealing) or "Thick walls" (good), while the imposter says "Valves" – which fits their word and makes everyone think.

Timing and class sizes

Pass-the-phone mode handles 3–20 players on one device, but whole-class games of 30 are slow. Two better options:

Split into groups of 5–8

Give each group one device (a class tablet or the teacher's phone for one group while others use another). With 5–7 players the app recommends 1 imposter; with 8 it suggests 2. Groups can all play the same pack, then compare clues afterwards.

Use online rooms on student devices

If students have tablets or laptops, create an online room and display the QR code or 6-character code on the board. Up to 15 players can join a room, and everyone sees their word and votes on their own screen. Run two rooms for a full class. If a device refreshes, the student rejoins the same seat.

Suggested lesson timing

Big-screen mode lets you cast the game to the classroom display for a demo round everyone can follow.

Behaviour and fairness tips

Teaching younger pupils? The imposter game for kids page has more tips for early readers.

FAQ

Do students need accounts?

No. There is no login. Students just open the link or scan the QR code.

Can I make a pack for my subject?

Yes. Add pairs in "My custom words" and share the pack as a link with students or colleagues.

How many students can play at once?

Up to 20 on one device or 15 per online room. For a full class, split into groups of 5–8.

Is it suitable for ESL learners?

Yes. Start with the Kids (Easy) or School packs and use sentence frames for clues.

Ready? Start a round in two taps.

Play the School pack